Dev Log 3


  • Scripted basic car movement (17/03/2025) - While not fully refined, there is now a car (using a placeholder model) that resets the player if they hit it, which moves from left to right on a road. I will likely have it so that there are tunnels on either side which reset the player and the position of the car upon collision with an area3D embedded within them
  • Optimised collision detection - Previously, collision detection looked for the player's node and compared it with the body that collided with them. Instead, they now simply compare the body's name value against "Player", thus making the code smaller.
  • Improved car movement (24/03/2025) - It can no longer rotate and its velocity is reset upon respawning. I added a random range to make it so each car moves at a slightly different pace than the last, helping to add a bit of variability each time they spawn.

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